Spark Card: The Big World of Possibilities
First, to answer the question, "What is a Spark Card?"
A Spark Card is a tool for perturbing imagination, furthering ideas, and seeing with fresh eyes.
Gail and I began developing them for our Collaboratory at Sonoma Mountain Village that we share with the Livability Project. We have a set of 12 and have sketched out as many more. Spark Cards are part of the Collaboratory’s way of working. With this post, we'll begin publishing them in journal form. Look for a downloadable deck in the near future.
These cards can help you facilitate yourselves -- a task which is often very difficult. Even high performance teams and groups get so focused on immediate tasks at hand that they forget to reach out, to explore an idea from different vantage points. Think of Spark Cards as a Creative Whack Pack for collaboration. Use them to begin your meeting, or at a point where you feel stuck or stale. They can also help you take a last look at your work. They serve as a check to what really matters about your enterprise and the immediate next steps.
In our haste to succeed with deliverables and goals, we tend to race to the finish line. These Spark Cards are meant to entice you to “make haste slowly”. They have been proven to save time and enrich the products and services being developed.
Happy perturbing! May you have meaningful, rich, worthy conversations!
Without further adieu, our first card...
THE BIG WORLD OF POSSIBILITIES
From the Inside-Out...
"I never teach my pupils;
I only attempt to provide the conditions in which they can learn." Albert Einstein
I have been listening to an interview with Oliver Sacks on his new book, Musicophilia. He mentions that much more of the brain is recruited for music than for language. There is no one spot where a neuroscientists goes to access music from the brain. Music pulls from many, many parts. Music, Sacks asserts is innate, even for those who like myself, are musically challenged.
I recall hearing about a prisoner who kept himself sane by understanding the idea that "Once one gets deeply into a subject, he discovers that it relates to everything else in the universe." In deed, this soldier's mind was able to take untold learning journeys that kept him not only sane, but enlightened under the most awful of external realities. No one told him what to learn next, or how to connect. His mind took him on these explorations.
Both of these stories reveal the awesome innate abilities that each of us have inside us. Yet, almost all schooling assumes that learning comes from the outside and fights its way into our brains so that we can grow up knowing what we need to know...
One Laptop Per Child
"Beginning with Seymour Papert's simple observation that children are knowledge workers like any adult, only more so, we decided they needed a user-interface tailored to their specific type of knowledge work: learning. So, working together with teams from Pentagram and Red Hat, we created SUGAR, a “zoom” interface that graphically captures their world of fellow learners and teachers as collaborators, emphasizing the connections within the community, among people, and their activities." From the One Laptop Per Child website, 2007
I have my own OLPC computer now. It sits on my desk beside my MacBook. It looks like an interesting toy ... something that you might get at Toys R Us. And yet, it is extremely sophisticated in its simplicity. It is indeed a disruptive technology, not because of its design and power (which is powerfully advanced) but because of how it is designed to be used. Right from the start, the designers of the laptop assumed that children know how to learn and they learn best from each other or by emulating others. They learn because they are curious, playful, and interested in life. The OLPC does not assume that learning is a scarce commodity ... that only the wealthy can afford to be well educated. In fact, it is distinctly against the model that says children learn by being taught by a teacher. To me, it is a wonderful experiment, and if it can scale, I am betting that it makes a wonderful contribution to our understanding of how and why learning happens.
If I Could Do It Again....
“To learn is to change. Education is a process that changes the learner... Learning involves interaction between the learner and his environment, and its effectiveness relates to the frequency, variety and intensity of the interaction. Education, at best is ecstatic.” George Leonard, Education and Ecstasy, 1976
I read Leonard's book in 1976 and knew it would become a classic. He made strong points about what education could and should be. I was considered a forerunner in education having opened one of the most creative and innovative Teacher Center's in the country. I was given awards and invited to speak at large teacher associations and conferences. The Learning Exchange that I helped to create engaged with exemplary teachers throughout the greater Kansas City Area to create curriculum that the cummunity felt was lacking in the area schools. I thought a lot about the 21st century and wondered what young people would need to learn in the 20th century that would help them be fit in the 21st century. I regaled against the "sit-and-get" way of learning and the LX became well known for project-based learning and for making collaboration, design, and exploration seem natural ways of learning, even for adults.
In 1978, my husband, Matt, and I started teaching a course together for students and adults called TOOLS (Time of Our Life Seminars). We created an outline curriculum for the 21st Century. Our course was intense explorations into the future, engaging the personal, organizational, and world views of each participant. And yet, and yet, as I now live in the 21st century ... as I see the changes that have occurred in just one generation -- 30 years or so -- there is so much I wish I had offered that I did not even think about then. I took so many things for granted.
Designing Design: The Weeble Principle

If you're an American between the ages of 5 and 50, or the parent of children within this demographic, chances are you are familiar with Weebles®, and their catchy slogan:
"Weebles wobble but they don't fall down!"
And sure enough, try as you might to knock one over, inevitably it will right itself. Well, it turns out these little guys not only provide youngsters with hours of fascination, they also provide a valuable principle for process & event designers:
Create a design that won't fall apart when it takes an unexpected hit.
Department of Peace
(10) We are in a new millennium, and the time has come to review age-old challenges with new thinking wherein we can conceive of peace as not simply being the absence of violence, but the active presence of the capacity for a higher evolution of the human awareness, of respect, trust, and integrity; wherein we all may tap the infinite capabilities of humanity to transform consciousness and conditions which impel or compel violence at a personal, group, or national level toward developing a new understanding of, and a commitment to, compassion and love, in order to create a `shining city on a hill', the light of which is the light of nations. ~H.R.2459 To establish a Department of Peace. (Introduced in House)
Yes! Al Gore received the Nobel Peace Prize for his work on the environment. In deed, Gore has opened the door for all people throughout the world to switch from exploiters to stewards of Planet Earth. His title for his work, The Inconveinient Truth is brilliant. The fact that he combined words with images, art and science, the macro and the micro works to embed a new awareness of our responsibilities. It isn't that his ideas are perfect, or 100% correct that matters to me. What matters to me is that new possibilities can now spill forth into reality ... Gore, and certainly others, have provided us with a new search image. Now, we see and realize things within a much different frame.
Designing Design: Take 3 SiPs
Maintain at least 3 Systems-In-Play throughout the process you are designing. Generally speaking, I'll call these "metasystem," "system-in-focus," and "nested system."
The system in focus is the system we intend to most directly engage and influence. It is through this system that we expect to form the basis for the decisions and actions that the design process evokes in the participants.
A metasystem is one that contains the system in focus as well as others in an integrated fashion. Wikipedia offers a useful description:
"A metasystem is formed by the integration of a number of initially independent components, such as molecules, cells or individiduals, and the emergence of a system steering or controlling their interactions. As such, the collective of components becomes a new, goal-directed individual, capable of acting in a coordinated way. This metasystem is more complex, more intelligent, and more flexible in its actions than the initial component systems."
A nested system is, of course, a system that is one of many component systems that are all integrated into the system in focus.
In essence, what I'm saying here is engage with your design as if it were a matryoshka, albeit probably not quite at the depth of pictured above.