Kind of Genius

sm14.07.jpgTucked near the back of the July issue of Wired, there is an article about two types, or classifications, of creative genius: conceptual and experimental. The article focuses on the research findings of David Galenson, who in 1997 "almost by accident" happened upon an observation which turned to curiosity turned to hypothesis and ultimately into theory. The creative class of conceptualists figure out what they want to create before they set out to create it. "The hallmark of conceptualists is certainty. They know what they want. And they know when they've created it." The vast majority of conceptualist geniuses, according to Galenson's research, peak at a relatively early age or stage in their careers, most often twenty- or thirty-somethings. Experimentalists are tinkerers, forever approaching a realization of an idea, never quite knowing when their work is finished. Coming to knowing rather than knowing. They are typically late-bloomers, producing their best work after years of playing with ideas, tinkering, toying, tweaking.

Is it possible to think of organizations, communities and even civilizations in these terms?

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The art of scaffolding

"Planning is the ordering of resources over time. Success is getting things to follow in the right order." Paul Case

For many years I thought of planning as a linear process. It could be collaborative or not, but generally it was a typical project management process. Then when I read Kevin Kelly's book, Out of Control, in 1993 and read chapter four: Assembling Complexity, I learned to think about planning differently. It is the story of restoring a prairie. Nature has a lot to share! Nature does not work in a linear fashion, achieving one goal at a time. Rather, it cycles through plateaus each one attracting a new higher order plateau. Actually, to me, nature seems to have a more fun creating than most project teams have.

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Galumphing

"Anthropologists have found 'galumphing' to be one of the prime talents that characterize higher life forms. Galumphing is the immaculately rambunctious and seemingly inexhaustible play-energy apparent in puppies, kittens, children, baby baboons - and also in young communities and civilizations. Galumphing is the seemingly useless elaboration and ornamentation of activity. It is profligate, excessive, exaggerated, uneconomical... In the higher animals and in people, it is of supreme evolutionary value."
Free Play: Improvisation in Life and Art, by Stephen Nachmanovitch

Matt and I have long used the word 'galumph' to describe our cats racing through the house with a certain gait, or when they chase grasshoppers or snowflakes with a wild spirited abandon. However, this is the first time I have come across the meaning and context of the word. I think back to the organizations and communities that began with a galumphing. The Well, Wired Magazine, GBN, The Calvert Fund, The Whole Earth Catalog, the Open Source phenomenon, The Learning Exchange, MG Taylor Corporation, Architectz of Group Genius are a few that come to mind. Years after their origin - even though some are now deceased - the memory of them brings them back to life. They all galumphed themselves into being. Each brought delight to both the production and user communities. There was an eagerness to engage, to play, to build on the ideas.

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