Like yours, our lives are a whirlwind these days. We’ve met so many people inspiring us with wonderful visions of the future. We’ve discovered intriguing groups working toward goals similar to ours. We can’t wait to join forces with these visionaries! So, we are refining how we find our way forward. Here’s what that looks like to the founders of Tomorrow Makers.
I have been working with Kirk Bergstrom with his Reimagine World Game initiative.
Kirk has long been a champion and student of Buckminster Fuller. He believes that now is the time to realize the game Bucky proposed in 1959. That vision was “To make the world work for 100 percent of humanity in the shortest possible time through spontaneous cooperation without ecological offense or the disadvantage of anyone.” Now, 50 years later, we have the tools needed to build that world. Take a few minutes to consider this… to make the world work for 100% of humanity within the shortest possible time. What can we, the people, do to insure this is the focus of the next decade?
Those tools include the Internet, a deeper understanding of collaboration and how to work together, wonderful mapping and access to data, and thousands of individuals and organizations who have now been working for years to realize this change. For us, the people, it is our time to create the future by design, not default. As this partnership emerges we will keep you updated and open a space for your thoughts and ideas.
Everything we, GEM — Gail, Elisabet and Michael — achieved in developing our intention to use games that inspire a new operating system for humanity based on axioms derived from Nature's healthy, sustainable living systems and MGTaylor principles, is as valid today as we hoped in launching this work.
What is new for me, in the face of glaring data on the scope and urgency of increasingly recognized planetary threats, is to refocus on the adoption of our principles, strategies and game designs in relatively local communities. I now see these as the primary units of survival and thrival through crises. By mapping and connecting the best examples of such local new operating systems, we can then use this network of games appropriate to local economies to link the most progressive ideas and action toward thrivability around the world.
Toward these ends, the Game Group continues to learn from each other about gaming and to seek, analyse and modify existing games that promote thrivability.
In particular, I am incorporating our Tomorrow Makers' work in teaching my MBA course at Chaminade University in Honolulu. Our final class project designs a game that gradually restores the lost traditional Hawaiian practices of food and water management adequate to feeding populations as large as today's. We update these practices for current needs and desires, all as a challenge to the greed monster ruling the current economy disastrously with no regard for its own unsustainability.
We are very encouraged by the spate of new games on the Climate Crisis specifically designed for government and business leaders (e.g., The Game of Floods, The Game of Extremes) as well as loads of more user-friendly ones for schools, families and communities.
The complexity of the great transition humanity needs to make, on both inner and outer levels, continues to concern me.
While more and more people are recognising the sheer scale of the challenges we face, we are very far from reaching a social tipping point: the point at which a large enough percentage of a given population embrace an idea, so that mainstream adoption of that idea becomes inevitable.
Two small examples:
Despite all the protests against governments and multinational corporates occurring around the world, we all continue individually to rely on fossil fuel mobility; and
Our food is still largely sourced from many miles away from where we consume it.
Breaking these habits doesn’t happen overnight, and certainly doesn’t happen without a deep inner shift occurring individually, at scale.
The more fun and engaging ways we can find to achieve this inner shift, the more likely we are to achieve a shift in outer behaviour. So, in addition to games, I’m exploring festivals as a trojan horse for transformational change. Part of this initiative is mapping key players into a Large Scale Collective Action (LSCA) framework. This is a work in progress and is likely to take many years to fully mature.
Ironically, increasing planetary threats are a necessary part of achieving the shifts we need. We call this Emerging through Emergency, and you can follow the journey at https://stopresetgo.kumu.io/emerging-through-emergency.
We also want to highlight others doing exemplary work. Our mutual learning with these individuals is refreshing. We are excited to share them with you.
Meet Anneloes Smitsman and her work. GEM, as individuals, have each spent time with Anneloes and appreciate her comprehensiveness in seeking to understand and communicate from the heart of systems change. Anneloes has woven each of us into her courses and stories.
Read Anneloes’ beautiful and useful book, Love Letters from Mother Earth. Discover the essence of her PhD, Into the Heart of Systems Change through a Transition Plan for a Thrivability Civilisation. Explore her many offerings on her website, as well.
Finally, meet Mary. The art of stepping up is key in our definition of sapiential leadership. Someone sees something that needs doing, has the talent, and steps up to lead and help. Meet Mary Gardner, a traveling “wonderluster,” who wandered onto our site one day, liked what she saw and also knew she could do some needed editing and queried as to whether she could help. What a gift from a stranger! Mary clearly travels not only in her RV but also in her mind! Enjoy her travel adventures via her travelogue.